Shedu
| Lesser
| Greater
|
Climate/Terrain:
| Any (prefer hot)
| Any open region
|
Frequency:
| Rare
| Very rare
|
Organization:
| Herd
| Herd Leader
|
Activity Cycle:
| Hottest part of the day
|
Diet:
| Herbivore
| Herbivore
|
Intelligence:
| Exceptional (15-16)
| Genius (17-18)
|
Treasure:
| G
| Nil
|
Alignment:
| Lawful good
| Lawful good
|
No. Appearing:
| 2d4
| 1-2
|
Armor Class:
| 4
| 2
|
Movement:
| 12, Fl 24 (C)
| 15, Fl 30 (B)
|
Hit Dice:
| 9+9
| 14+14
|
THAC0:
| 11
| 5
|
No. of Attacks:
| 2
| 2
|
Damage/Attack:
| 1d6/1d6
| 3d6/3d6
|
Special Attacks:
| Psionics
| Psionics
|
Special Defenses:
| Psionics
| Psionics, invisibility
|
Magic Resistance:
| 25%
| 50%
|
Size:
| L (as a mule)
| L (as a draft horse,
|
Morale:
| Champion (15-16)
| Fearless (19-20)
|
XP Value:
| 8,000
| 15,000
|
Shedu are native to hot, arid climates. They have powerful, stocky equine
bodies with short, powerful feathered wings. Their heads are large and humanoid,
and rather dwarven in appearance. They always have beard sand mustache.s Shedu
hair is very bristly, and curls into tight waves or bands.
All shedu wear a simple headband made of braided cloth or rope, with a single
button for adornment. The button is centered on the forehead, and its material
represents the bearer's status. From the lowest rank to the highest, a button
may be made of silver, gold, platinum, sapphire, ruby, or diamond. Lesser shedu
almost never have a button above the platinum level, greater shedu almost never
wear one below sapphire status.
Shedu wander the Prime material, astral, and ethereal planes. They further the
cause of law and goodness, help allied creatures in need, and combat evil.
Greater shedu typically lead herds of six or more lesser shedu.
Combat: All shedu attack with powerful front hooves. However, both forms of shedu
prefer to use their psionic powers whenever possible.
Lesser Shedu
Languages: Lesser shedu speak shedu, lamia, lammasu, and most human tongues (although
not common). Of course, they can always use empathy (a limited form of telepathy,
see below).
Psionics Summary:
Level
| Dis/Sci/Dev
| Attack/Defense
| Score
| PSPs
|
9
| 4/4/13
| All/All
| = Int
| 100
|
Lesser shedu always have the five powers listed below (within three
disciplines), and they can use them without expending PSPs. In addition to these powers,
a lesser shedu knows any three sciences and five devotions desired (from these
disciplines, or others). Each creature tends to specialize in a particular
discipline to complement the herd (each takes a different discipline).
Psychometabolism - Devotions: ectoplasmic form.
Telepathy - Devotions: contact, empathy, mindlink.
Psychoportation - Devotions: astral projection.
Greater Shedu
Greater shedu radiate
protection from evil, 10' radius.
Languages: Greater shedu speak shedu, lamia, lammasu, common, and root languages (i.e.
most human tongues). However, they can always rely upon telepathy, which they
have mastered so well that they can even make rudimentary contact can be made even
with plants.
Psionics Summary
Level
| Dis/Sci/Dev
| Attack/Defense
| Score
| PSPs
|
14
| 5/12/15
| All/All
| = Int
| 200
|
Common powers (* denotes powers they always have, denotes innate abilities that are like
the psionic powers, but require no point expenditures):
Defense - mind bar*
Clairvoyance - Sciences: aura sight, clairaudience, clairvoyance, object reading, precognition
Devotions: danger sense, sensitivity to psychic impressions
Psychometabolism - Sciences: energy containment, metamorphosis Devotions: body control, ectoplasmic form*
Psychokinesis - Sciences: telekinesis Devotions: molecular agitation, molecular manipulation
Telepathy - Sciences: domination, mass domination, mindlink*+ Devotions: contact*, invisibility*,
post-hypnotic suggestion
Psychoportation - Sciences: probability travel*, teleport* Devotions: dimensional door, dimension walk*
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