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Red Blue
Climate/Terrain: Limbo Limbo
Frequency: Uncommon Rare
Organization: Group Group
Activity Cycle: Any Any
Diet: Carnivore Carnivore
Intelligence: Low(5-7) Low (5-7)
Treasure: K,Q K,Q
Alignment: Chaotic neutral Chaotic neutral
No. Appearing: 3-18 2-12
Armor Class: 4 2
Movement: 6 6
Hit Dice: 7+3 8+4
THAC0: 13 11
No. of Attacks: 3 5
Damage/Attack: 1-4/1-4/2-16 2-12/2-12/
2-12/2-16 2-12
Special Attacks: Stun, egg-pellet Disease
Special Defenses: See below + 1 or better weapons to hit
Magic Resistance: 30% 40%
Size: L (8' tall) L (10' tall)
Morale: Average (8-10) Steady(11-12)
XP Value: 7,500 16,500

The slaadi are great frog-like beings, who dwell on the outer plane of Limbo. Their form is that of a large bipedal frog, though some of the more powerful slaadi have polymorph self or shape change abilities and sometimes appear as men. In frog form their heads are huge and their claws are extremely sharp. There are powerful symbols embedded into their foreheads signifying rank. They speak their own language and, occasionally, some additional evil languages. Telepathy allows them to understand and converse with all things.

Red Slaad
Slaadi are vicious combatants and quick to attack all other creatures. They can be ruthless when encountered in numbers, often surrounding smaller groups of beings and bullying and tormenting them before finally slaying the lot.

Combat: Red slaadi attack with two claws for 1-4 points of damage per hit and bite for 2-16 points. They are not terribly intelligent, so they choose predictable, uninspired tactics.
Red slaadi have a special gland under the skin of each claw. When one hits with a claw attack, there is a 25 % chance that an egg pellet is planted in its opponent's body. The egg pellet begins to move through the victim's body, often without the victim even knowing he has been infected until it reaches the chest cavity. There it gestates for three months, forming a baby red slaad that will eats it way out of the victim's body, killing him. The victim falls very ill 24 hours before the baby slaad eats its way out. An egg pellet can only be detected by a detect evil spell, and destroyed by a remove curse or similar spell.
Red slaadi regenerate at a rate of 3 hit points per melee round. They can attempt to gate in 1-2 additional red slaadi twice per day with a 35% chance of success. Once per day, red slaadi may stun by emitting a loud croak that affects all opponents within 20 feet of the slaad. Victims must make a saving throw vs. petrification or be disabled for two rounds.

Blue Slaad
Blue slaad are ruthless warriors that specialize in mass combat.

Combat: Blue slaadi have two razor-sharp bone rakes sticking out from the back of each hand. These potent weapons inflict 2-12 points of damage on a successful hit. They have perfected their fighting style with these rakes, which give them two attacks per hand. Their bite does 2-16 points of damage per hit and has a 10% chance of infecting the slaad's opponent with a rotting disease. Blue slaadi have the following magical abilities:
hold person, one person only, passwall, and telekinesis.
They may attempt to gate in either 1-4 red slaadi or 1-2 blue slaadi, four times per day, with a 40% chance of success.

Green Slaad
Very rarely seen, they are the highest form of lesser slaadi. They attack with claws for 3 to 8 (1d6+2) points of damage.

Gray Slaad
Known as executioners, and very rare, gray slaadi are great slaadi. They use a claw/claw/bite routine for 4 to 10 points of damage from their wicked claws, and 2 to 16 points of damage from the vicious bite they inflict upon opponents.

Death Slaad
The greatest of all the slaadi, and the absolute masters of their race. Their claws strike for 3 to 18 points of damage and their bite inflicts 2 to 20 points of damage.

Habitat/Society: Slaadi have a hierarchial society. Their caste system is rigid because the strong will simply destroy the weak for disobedience; lesser slaadi are forced to be their servants. Reds and blues aid each other only in extreme emergencies.

Ecology: Although slaadi are inhabitants of the outer planes, and are frequently found travelling the lower planes, they have little or nothing to do with the Blood War between the baatezu and the tanar'ri.

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