Aboleth
Climate/Terrain:
| Tropical and temperate/Subterranean
|
|
Frequency:
| Very rare
|
Organization:
| Brood
|
Activity Cycle:
| Night
|
Diet:
| Omnivore
|
Intelligence:
| High (13-14)
|
Treasure:
| F
|
Alignment:
| Lawful evil
|
No. Appearing:
| 1d4
|
Armor Class:
| 4
|
Movement:
| 3, Sw 18
|
Hit Dice:
| 8
|
THAC0:
| 13
|
No. of Attacks:
| 4
|
Damage/Attack:
| 1-6 (x 4)
|
Special Attacks:
| See below
|
Special Defenses:
| Slime
|
Magic Resistance:
| Nil
|
Size:
| H (20' long)
|
Morale:
| Elite (13)
|
XP Value:
| 5,000
|
Psionics Summary
Level
| Dis/Sci/Dev
| Attack/Defense
| Power Score
| PSPs
|
|
| EW, II PsC, +1/
|
|
|
8
| 3/5/16
| TS,IF,TW
| = Int
| 250
|
Telepathy: False Sensor Input, Mindlink, Mass Domination.
The aboleth is a loathsome amphibious creature that lives in subterranean
caves and lakes. It despises most land-dwelling creatures and seeks to enslave
intelligent surface beings. It is as cruel as it is intelligent.
An aboleth resembles a plump fish, 20 feet in length from its bulbous head to
its fluke-like tail. Its body is blue-green with gray splotches, and its
pink-tan underbelly conceals a toothless, rubbery mouth. Three slit-like eyes,
purple-red in color and protected by bony ridges, are set one atop the other in the
front of its head. Four pulsating blue-black orifices line the bottom of its
body and secrete gray slime that smells like rancid grease. Four leathery
tentacles, each 10 feet in length, grow from its head. An aboleth uses its tail to
propel itself through the water and its tentacles to drag itself along dry land.
Combat: The aboleth attacks with its tentacles for 1d6 points of damage each. If a
victim struck by a tentacle fails a saving throw vs. spell, the victim's skin
transforms into a clear, slimy membrane in 1d4+1 rounds. If this occurs, the victim
must keep the membrane damp with cool water or suffer 1d12 points of damage
each turn.
Cure disease cast upon the victim before the membrane completely forms stops the
transformation. Otherwise,
cure serious wounds will cause the membrane to revert to normal skin.
Because its sluggish movement makes attacks difficult, the aboleth attempts to
lure victims close by creating realistic illusions at will, complete with
audible, olfactory, and other sensory components. The aboleth can attempt to
enslave creatures within 30 feet; it can make three attempts per day, one creature
per attempt. If the victim fails a saving throw vs. spell, he follows all of the
aboleth's telepathic commands, although the victim will not fight on the
aboleth's behalf. The enslavement can be negated by
remove curse,
dispel magic, the death of the enslaving aboleth, or, if the victim is separated from the
aboleth by more than a mile, a new saving throw (one attempt per day.)
When underwater, an aboleth surrounds itself with a mucous cloud 1 foot thick.
A victim in contact with the cloud and inhaling the mucus must roll a
successful saving throw vs. poison or lose the ability to breathe air. The victim is
then able to breathe water, as if having consumed a
potion of water breathing, for 1-3 hours. This ability may be renewed by additional contact with the
mucous cloud. An affected victim attempting to breathe air will suffocate in 2d6
rounds. Wine or soap dissolves the mucus.
Habitat/Society: An aboleth brood consists of a parent and one to three offspring. Though the
offspring are as large and as strong as the parent, they defer to the parent in
all matters and obey it implicitly.
Aboleth have both male and female sexual organs. A mature aboleth reproduces
once every five years by concealing itself in a cavern or other remote area,
then laying a single egg and covering it in slime. The parent aboleth guards the
egg while the embryo grows and develops, a process that takes about five years.
A newborn aboleth takes about 10 years to mature.
The aboleth spends most of its time searching for slaves, preferably human
ones. It is rumored that the aboleth use their slaves to construct huge underwater
cities, though none have ever been found. The aboleth are rumored to know
ancient, horrible secrets that predate the existence of man, but these rumors are
also unsubstantiated. There is no doubt that aboleth retain a staggering amount
of knowledge. An offspring acquires all of its parent's knowledge at birth, and
a mature aboleth acquires the knowledge of any intelligent being it consumes.
An aboleth's treasure consists of items taken from its slaves. The items are
buried in caverns under a layer of slime resembling gray mud, recognizable by
the distinctive rancid grease odor.
Ecology: The omnivorous aboleth will eat any organic matter, usually algae and
micro-organisms, but they are also fond of intelligent prey so they can absorb
nutrients and information at the same time. Aboleth have no natural enemies, as even
the mightiest marine creatures give them a wide berth. Aboleth slime is sometimes
used as a component for
potions of water breathing.
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