Dragon, Metallic Brass Dragon
Climate/Terrain:
| Arid desert and plain
|
|
Frequency:
| Rare
|
Organization:
| Solitary or clan
|
Activity Cycle:
| Any
|
Diet:
| Special
|
Intelligence:
| High (13-14)
|
Treasure:
| Special
|
Alignment:
| Chaotic good (neutral)
|
No. Appearing:
| 1 (2-5)
|
Armor Class:
| 0 (base)
|
Movement:
| 12, Fl 30 (C), Br 6
|
Hit Dice:
| 12 (base)
|
THAC0:
| 9
|
No. of Attacks:
| 3+special
|
Damage/Attack:
| 1-6//1-6/4-16
|
Special Attacks:
| Special
|
Special Defenses:
| Variable
|
Magic Resistance:
| Variable
|
Size:
| G (30' base)
|
Morale:
| Fanatic (17 base)
|
XP Value:
| Variable
|
Brass dragons are great talkers, but not particularly good conversationalists.
They are egotistical and often boorish. They oftern have useful information,
but will divulge it only after drifting off the subject many times and after
hints that a gift would be appreciated.
At birth, a brass dragon's scales are dull. Their color is a brassy, mottled
brown. As the dragon gets older, the scales become more brassy, until they reach
a warm burnished appearance.
Combat: Brass dragons would rather talk than fight. If an intelligent creature tries
to take its leave of a brass dragon without talking to it at length, the dragon
might have a fit of pique and try to force a conversation with
suggestion or by giving the a dose of
sleep gas. If the victim falls asleep it will awaken to find itself pinned under the
dragon or buried to the neck in the sand until the dragon's thirst for small talk
is slaked. Before melee, brass dragons create a cloud of dust with
dust devil or
control winds, then charge or snatch. Brass dragons often use
control temperature to create heat to discomfort their opponents. When faced with real danger,
younger brass dragons will fly out of sight, then hide by burrowing. Older
dragons spurn this ploy.
Breath weapon abilities: A brass dragon has two breath weapons: a cone of
sleep gas 70' long, 5' wide at the dragon's mouth, and 20' wide at its end; or a
cloud of blistering desert heat 50' long, 40' wide, and 20' high. Creatures caught
in the gas, regardless of Hit Dice or level, must save vs. breath weapon for
half. A brass dragon casts its spells and uses its magical abilities at 6th
level, plus its combat modifier.
At birth, brass dragons can
speak with animals freely, and are immune to fire and heat. As they age, they gain the following
additional powers:
Young: create or
destroy water three times a day.
Juvenile: dust devil once a day.
Adult: suggestion once a day.
Mature adult: control temperature three times a day in a 10' radius per age level.
Old: control winds once a day.
Great wyrm: Summon djinni once a week. The dragon usually asks the djinni to preform some service.
Although the djinni serves willingly, the dragon will order it into combat only in
extreme circumstances, as the dragon would be dismayed and embarrassed if the
djinni were killed.
Habit/Society: Brass dragons are found in arid, warm climates; ranging from sandy deserts to
dry steppes. They love intense, dry heat and spend most of their time basking
in the sun. They lair in high caves, preferably facing east where the sun can
warm the rocks, and their territories always contain several spots where they can
bask and trap unwary travelers into conversation.
Brass dragons are very social. They usually are on good terms with neighboring
brass dragons and sphinxes. Brass dragons are dedicated parents. If their
young are attacked they will try to slay the enemy, using their heat breath weapons
and taking full advantage of their own immunity.
Because they share the same habitat, blue dragons are brass dragons' worst
enemies. Brass dragons usually get the worst of a one-on-one confrontation, mostly
because of the longer reach of the blue dragon's breath weapon. Because of
this, brass dragons usually try to evade blue dragons until they can rally their
neighbors for a mass attack.
Ecology: Like other dragons, brass dragons can, and will, eat almost anything if the
need arises. In practice, however, they eat very little. They are able to get
nourishment from the morning dew, a rare commodity in their habitat, and have been
seen carefully lifting it off plants with their long tongues.
| Body
| Tail
|
| Breath
| Spells
|
| Treas.
| XP
|
Age
| Lgt. (')
| Lgt. (')
| AC
| Weapon
| Wizard/Priest
| MR
| Type
| Value
|
1
| 3-6
| 2-5
| 3
| 2d4+1
| Nil/Nil
| Nil
| Nil
| 4,000
|
2
| 6-14
| 4-12
| 2
| 4d4+2
| Nil/Nil
| Nil
| Nil
| 6,000
|
3
| 14-22
| 12-18
| 1
| 6d4+3
| Nil/Nil
| Nil
| Nil
| 8,000
|
4
| 22-31
| 18-24
| 0
| 8d4+4
| Nil/1
| Nil
| H
| 11,000
|
5
| 31-41
| 24-34
| -1
| 10d4+5
| 1
| 15%
| H
| 13,000
|
6
| 41-52
| 34-44
| -2
| 12d4+6
| 1 1
| 20%
| H
| 14,000
|
7
| 52-64
| 44-54
| -3
| 14d4+7
| 2 1
| 25%
| H
| 15,000
|
8
| 64-77
| 54-64
| -4
| 16d4+8
| 3 2/1
| 30%
| Hx2
| 17,000
|
9
| 77-91
| 64-74
| -5
| 18d4+9
| 3 3/1 1
| 35%
| Hx2
| 18,000
|
10
| 91-105
| 74-84
| -6
| 20d4+10
| 4 3/2 1
| 40%
| Hx2
| 19,000
|
11
| 105-121
| 84-94
| -7
| 22d4+11
| 4 4/2 2
| 45%
| Hx3
| 20,000
|
12
| 121-138
| 94-104
| -8
| 24d4+12
| 5 4/3 2
| 50%
| Hx3
| 21,000
|
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