Dragonne
Climate/Terrain:
| Warm temperate to tropical/Hills and desert
|
|
Frequency:
| Very rare
|
Organization:
| Solitary
|
Activity Cycle:
| Dusk to dawn
|
Diet:
| Carnivore
|
Intelligence:
| Low (5-7)
|
Treasure:
| B,S,T
|
Alignment:
| Neutral
|
No. Appearing:
| 1
|
Armor Class:
| 6 (Flying)/2 (Ground)
|
Movement:
| 15, Fl 9 (E)
|
Hit Dice:
| 9
|
THAC0:
| 11
|
No. of Attacks:
| 3
|
Damage/Attack:
| 1-8/1-8/3-18
|
Special Attacks:
| Roar
|
Special Defenses:
| Nil
|
Magic Resistance:
| Nil
|
Size:
| M (5' at shoulder)
|
Morale:
| Champion (15)
|
XP Value:
| 2,000
|
Possessing some of the most dangerous qualities of a lion and a brass dragon,
the dragonne is a vicious and deadly hunter, and a threat to many who travel in
warmer climates.
From a distance, a dragonne looks much like a giant lion, with the one very
notable exception of the pair of small, brass-colored wings that stretch from the
creature's shoulders. Upon closer inspection, other differences between the
dragonne and its feline ancestor become apparent, too. The dragonne is covered
with thick, brass-colored scales, much like a brass dragon, and its mane is much
thicker and made of far coarser hair than a lion's. The beast also possesses
huge claws and fangs, and large eyes, usually brass-colored like its scales.
Dragonnes do not have their own language. Instead, they speak the languages of
brass dragons and sphinxes.
Combat: Dragonnes usually attack first with their front claws, inflicting 1d8 points
of damage with each set, and their terrible jaws, inflicting 3d6 points of
damage. This is usually enough to slay most of the creatures the dragonne
encounters. If a dragonne is in combat with an especially deadly opponent, or is wounded
in a battle with a lesser opponent, however, it will use its deadly roar.
A dragonne's roar causes
weakness (due to fear) in all creatures within 120 feet of the monster, unless they
roll successful saving throws vs. paralyzation. Those creatures that save are not
affected, but those that fail to save lose 50% of their Strength for 2d6
rounds. Worse still, any creature within 30 feet of the dragonne when it roars are
deafened for 2d6 rounds. No save is possible against the deafening aspect of the
dragonne's roar, and all affected creatures cannot hear any sound and fight
with a -1 penalty to attack rolls (due to disorientation).
The dragonne's roar is like a dragon's breath weapon in that it can only be
used once every three rounds. Creatures within the range of the dragonne's roar
must roll saving throws vs. fear each time they hear it. Once a creature is
deafened, however, it cannot hear the dragonne's roar, and need not save against
it, until the 2d6 rounds of temporary deafness are over.
Although a dragonne's wings are useful only for short periods of time,
carrying the creature for only 1-3 turns at a time, the dragonne uses its wings very
effectively in battle. If any creatures attempt to charge the dragonne or
encircle it, the dragonne simply takes to the air and finds a more defensible
position. The dragonne prefers not to fight in the air, as it is very slow and
maneuvers poorly compared to most flying creatures. It can fight with its claws and
bite, and even its roar, when airborne, so it remains almost as deadly in the air
as on the ground.
Habitat/Society: Dragonnes prefer to dwell in rocky foothills and deserts. They take large,
natural caves for their lairs and store their small amounts of treasure, usually
taken from slain adventurers, in loose piles around their rocky homes. Their
territories are usually very large, as they generally inhabit desolate areas.
They cannot bear the company of other dragonnes, and the creatures are found
in pairs only during their brief mating season, late in the autumn. Dragonnes
lay eggs, like their reptilian ancestors, and only one egg is produced a year by
any dragonne. The female raises this young dragonne for one year, after which
time even a mother and her young will be unfriendly if they meet. Male dragonnes
are always antagonistic toward each other.
In fact, dragonnes get along with very few creatures, and are considered a
menace by most sentient races. More than anything, however, dragonnes wish to be
left alone to hunt.
Ecology: The dragonne prefers herd animals like goats for food, especially since they
don't fight back as fiercely as humans. It only attacks a human or demihuman for
food if no other game is available.
Dragonnes are not necessarily aggressive toward strangers, and the creature's
reputation as a mindless devourer of helpless travelers is more the product of
ignorance than well-researched fact. A dragonne will almost always attack any
creature that invades its lair or threatens its territory. This means that
adventurers who stumble across a dragonne's cave or settlers who decide to build in
a dragonne's territory are often subject to fierce and immediate attack.
Creatures not threatening the dragonne's lair or simply passing through its territory
are usually left alone. Though the dragonne's intelligence is low, it can tell
the difference between a harmless traveler and a potentially troublesome
settler.
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