Golem, Stone Variants
| Caryatid Column
| Juggernaut
| Stone Guardian
|
Climate/Terrain:
| Any
| Any
| Any
|
Frequency:
| Very rare
| Very rare
| Very rare
|
Organization:
| Solitary
| Solitary
| Solitary
|
Activity Cycle:
| Any
| Any
| Any
|
Diet:
| Nil
| Nil
| Nil
|
Intelligence:
| Non- (0)
| Non- (0)
| Non- (0)
|
Treasure:
| Nil
| Nil
| Nil
|
Alignment:
| Neutral
| Neutral
| Neutral
|
No. Appearing:
| 1-12
| 1
| 1-4
|
Armor Class:
| 5
| 2
| 2
|
Movement:
| 6
| 3-12
| 9
|
Hit Dice:
| 5 (22 hit points)
| 10-13
| 4+4
|
THAC0:
| 15
| 10 HD: 11
| 15
|
|
| 11-12 HD: 9
|
|
|
| 13 HD: 7
|
|
No. of Attacks:
| 1
| Up to 6
| 2
|
Damage/Attack:
| 2-8
| 2-12
| 2-9/2-9
|
Special Attacks:
| Nil
| Crushing
| Nil
|
Special Defenses:
| See below
| Immune to fire
| See below
|
Magic Resistance:
| Nil
| Nil
| Nil
|
Size:
| M (7' tall)
| L to H (8' to 20')
| M to L (6' to 8')
|
Morale:
| Fearless (20)
| Elite to champion
(13-16)
| Fearless (20)
|
XP Value:
| 420
| 10 HD: 3,000
| 420
|
|
| +1,000 per
additional Hit Die
|
|
These variant golems are close relatives of the dreadful stone golems. They
are generally created by powerful wizards and employed as guards or servants in a
wide variety of settings.
Caryatid Column
The caryatid column is a beautiful and wondrous construct. Before activation,
it looks like the classical architectural work it is named for, standing about
7 feet tall, and resembling a finely carved pillar in the shape of a beautiful
young girl. Close examination reveals that the maiden has a slender sword in
her left hand, but there is no indication that the column is anything other than
what it appears to be. Once constructed and animated, it is usually assigned to
keep watch over a valuable object or special places. It does so, remaining
motionless, until its preset activation conditions are triggered (these depend on
the creator's instructions). As soon as this happens, the column moves to take
action against those who have triggered it.
When activated, the caryatid column undergoes a stunning and swift
transformation. The smooth, grey stone that was once its skin changes hue to become light
or dark flesh tones (depending on the nature of the carving), the eyes come
alive with a gleaming white light, and the thin blade transforms into a fine
weapon of gleaming steel.
In combat, the column lashes out with its gleaming sword, causing 2d4 points
of damage with each hit. The column's magical nature gives it a +4 bonus to
saving throws, and all nonmagical weapons inflict only half damage. Magical weapons
inflict full damage, but do not receive the magical bonus normally due them.
For example, a
long sword +2 does not gain its +2 bonus, but inflicts normal long sword damage.
There is a 25% chance that a weapon shatters when it successfully strikes a
caryatid column. This chance is reduced by 5% for each plus of the weapon. Thus,
a
sword +2 has only a 15% chance of breaking. A magical weapon with no attack bonus is
considered a +1 weapon when checking for shattering.
A
stone to flesh, transmute rock to mud, or stone shape spell destroys the column instantly if it fails its saving throw.
When a caryatid column has completed its task, it returns to its waiting
position and reverts to stone. If it is killed in combat, it (and its sword) reverts
to stone for 2d6 rounds, at the end of which time it crumbles into dust.
Juggernaut
The juggernaut generally appears as a huge, powerful stone vehicle of some
sort, with wheels or rollers for locomotion.
A juggernaut is clumsy and slow moving, but it makes up for these handicaps by
rolling right over opponents in a deadly crushing attack. A juggernaut has a
movement rate of 3 in its first round of animation. This increases by 3 each
round to a maximum of 12. A juggernaut is slow to turn, and can change direction
only 90 degrees for every 30 feet of movement.
Anyone caught in the path of a juggernaut charge is run over by the thundering
behemoth, though the juggernaut must make a normal attack roll if the victim
can avoid the charge. A hit indicates that the victim is crushed, suffering
10d10 points of damage. In addition, every item carried by the victim must roll a
saving throw vs. crushing blow to avoid destruction. A successful saving throw
vs. death magic entitles the victim to only half damage, but it does not protect
his equipment.
Some juggernauts are a unique crossbreed of stone golem and mimic. Once
animated, these juggernauts can alter their shape as the mimics do. They can grow up
to six limbs, each designed for current needs. For example, if it wishes to
sound a warning, a limb may grow into a trumpet or horn. In combat, its limbs
become maces or hammers that inflict 2d6 points of damage each, due to its great
strength. A juggernaut can rarely bring more than two limbs to bear on a single
opponent.
Stone Guardian
In combat, a guardian slams opponents with its massive arms, each of which
inflicts 1d8+1 points of damage. The stone guardian suffers only damage from
edged weapons and damage from all cold, fire, or electrical attacks. Normal
missiles cause no damage. A stone guardian can be instantly destroyed by a
stone to flesh, transmute rock to mud, stone shape, or
dig spell; it is not entitled to a saving throw.
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