Hatori
| Lesser
| Greater
|
Climate/Terrain:
| Deserts
| Deserts
|
Frequency:
| Rare
| Very rare
|
Organization:
| Solitary/Small herds
| Solitary
|
Activity Cycle:
| Any
| Any
|
Diet:
| Carnivore
| Carnivore
|
Intelligence:
| Low (5-7)
| Low (5-7)
|
Treasure:
| U
| U (x 2)
|
Alignment:
| Chaotic neutral
| Chaotic neutral
|
No. Appearing:
| 1 or 2-5
| 1
|
Armor Class:
| 2
| 1
|
Movement:
| 15
| 12
|
Hit Dice:
| 1-5
| 6-20
|
THAC0:
| Varies
| Varies
|
No. of Attacks:
| 2
| 2
|
Damage/Attack:
| 3-18/1-12
| 3-36/2-24
|
Special Attacks:
| Swallow whole
| Swallow whole
|
Special Defenses:
| Nil
| Nil
|
Magic Resistance:
| Nil
| Nil
|
Size:
| L to G (10' to 50' long)
| G (60' to 200' long)
|
Morale:
| Average (9)
| Steady (11)
|
XP Value:
| Variable
| Variable
|
Hatori, sometimes called the "crocodiles of the sands" are giant reptiles
dwelling within sandy desert wastes. The hatori's hard, knobby hide ranges in color
from gray-white to red-brown and is virtually indistinguishable from stone.
Hatori use this semblance to great advantage, allowing the wind to partially bury
them beneath the sands so that a casual observer may believe he is looking at
rock outcroppings instead of behemoths of the sands.
Hatori are shaped like overgrown lizards, save that their legs have evolved
into flat, flipper-like appendages that they use in conjunction with their
massive tails to "swim" through the sands with astonishing speed and mobility. When
forced to travel upon something more solid, such as a rocky plain, hatori move
by awkwardly flopping and dragging themselves forward. Hatori eyes are normally
concealed deep within dark recesses that look like small hollows. In the case
of greater hatori (6 HD and over) these recesses sometimes look like cavern
entrances.
Greater hatori are identical to lesser hatori in all respects save size and
their ability to swallow larger prey whole (see below).
Combat: The only thing that can drive hatori into combat is hunger. Unfortunately,
hatori have voracious appetites and food is rare in their home environment, so
they never pass up an opportunity to make a meal out of a passing traveler -- or
even an entire caravan. The hatori's favorite hunting method is to position
themselves along a well-used migratory trail or caravan route. When, believing the
hatori to be no more than a rocky outcropping, a prospective meal passes
nearby, the hatori spring into action.
Once the battle begins, hatori try to bite their victims with their toothy
maws. Greater hatori swallow man-sized victims whole on a natural attack roll of
20. Such victims suffer 1d12 points of damage per round from the crushing and
acid effects of the digestive tract. Swallowed victims cannot escape until the
hatori is killed, for the muscular action of the esophagus prevents them from
climbing out the throat.
Hatori use their bony tails to lash out at anyone attacking from the rear, or
to attack fleeing victims while simultaneously trying to eat someone else.
Lesser hatori can swallow whole only opponents of kender size or less (on a
natural attack roll of 20). Experience points earned for defeating a hatori
depend upon its number of HD. See
and 32 of the Dungeon Master's Guide to compute the XP values.
Habitat/Society: Hatori live in the sandy regions of large deserts. Because they are constantly
searching for food, however, they tend to be found near migratory paths or
along busy caravan routes. They stay in a productive area until food becomes
scarce.
Hatori grow very slowly, at the rate of only 1-foot per year, but they keep
growing throughout their lives. They accumulate Hit Dice at the rate of 1 HD
every 10 years. Therefore, young hatori of 1 HD are usually 10 feet or less in
length and 10 years old or younger, hatori of 2 HD are between 10 and 20 feet and
between 10 and 20 years of age, etc.
Females care for their hatchlings until the young reach 50 feet in length (5
HD). This is the only time when they are commonly encountered in groups, for
adult hatori are solitary creatures. Female hatori accompanied by hatchlings
seldom exceed 10 HD, for they generally stop bearing young after their 100th year.
Every 10 years, male hatori and young females without any offspring migrate to
the center of the desert. Here the males engage in ferocious battles to win
the right to breed with the females. Although no civilized man has ever witnessed
these mating rituals, certain desert tribes speak of a "time of thunder when
mountains die." These legends may refer to battles occurring during the hatori
mating season.
Ecology: Hatori eat anything, though they cannot digest gems or magical armor and
weaponry. These items tend to accumulate in their stomachs over their long
lifetimes. Hatori have no natural predators (save for each other at mating time), though
it is rumored that certain kinds of dragons have been known to attack smaller
hatori in times of hunger. Legends speak of a hidden hatori burial ground where
ancient hatori go to die. If such a burial ground exists, it certainly abounds
with gems and magical armor.
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