Lamia
| Lamia
| Lamia Noble |
|
Climate/Terrain:
| Deserts, caves and ruined cities
|
Frequency:
| Very rare
| Very rare
|
Organization:
| Solitary
| Solitary
|
Activity Cycle:
| Any
| Any
|
Diet:
| Carnivore
| Carnivore
|
Intelligence:
| High (13-14)
| High (13-14)
|
Treasure:
| D
| D
|
Alignment:
| Chaotic evil
| Chaotic evil
|
No. Appearing:
| 1
| 1
|
Armor Class:
| 3
| 3
|
Movement:
| 24
| 9
|
Hit Dice:
| 9
| 10+1
|
THAC0:
| 11
| 11
|
No. of Attacks:
| 1
| 1
|
Damage/Attack:
| 1-4 (weapon)
| 1-6 (weapon)
|
Special Attacks:
| See below
| See below
|
Special Defenses:
| Nil
| Nil
|
Magic Resistance:
| Nil
| 30%
|
Size:
| M
| M
|
Morale:
| Elite (14)
| Elite (14)
|
XP Value:
| 3,000
| 4,000
|
Of all the hazards that the desert presents, few can compare with the cruel
race of flesh-eating creatures known as lamias. These half-human, half-quadruped
beast hybrids use deceit, speed, and spells to entrap the foolhardy adventurer
who dares wander into their ruins.
Their upper torsos, arms, and heads resemble those of beautiful human women,
while their lower bodies are those of beasts, such as goats, deer, or lions,
with the appropriate coloration. This hybrid configuration makes lamias very fast
and powerful. They are usually armed with daggers, which they use to carve up
their prey for the feast. Lamias sometimes smell like perfume flowers, so as to
attract unwary victims. They wear no clothing or jewelry. In communicating,
they use the common tongue.
Combat: A lamia is able to use the following spells once per day:
charm person, mirror image, suggestion, and
illusion (as a wand). For purposes of duration, effect, etc. assume that the lamia
casts its spells at 9th-level spell ability. These spells are typically used to
lure persons to the lamia and then hold them there for the creature to devour at
its leisure.
The lamia's touch permanently drains 1 point of Wisdom from a victim, and when
his Wisdom drops below 3, he willingly does whatever the lamia tells him do.
These orders often involve having the victim attack his compatriots while it
continues whittling down their ranks. If it has a chance to drain the Wisdom of
more than one victim, it will certainly do so. It may even use its
charm spell to supplement its control over party members.
Among a lamia's favorite illusions to cast upon itself are the following: a
lovely damsel in distress, a tough but beautiful female ranger, or an elf maiden.
At times, it simply may cast an illusion of a lost child in distress or a
group of peasants being attacked by a large beast, while hiding itself, awaiting
the right moment to attack from the rear.
Habitat/Society: Lamias dwell in ruined cities or caves, places situated in desert or wasteland
areas. These evil creatures are solitary beasts, sustaining themselves on the
flesh of those who walk too close to their territories. During lean times, they
supplement their diet by stalking game animals. Lamias hardly ever venture
more than 10 miles from their lairs.
Ecology: Lamias are legendary monsters that prey upon travelers or guard hidden places
or objects of power. They are mysterious creatures that seem devoted to the
spreading of chaos and evil in their dwelling places.
Lamia Noble
These beings rule over the lamias and the wild, lonely areas they inhabit.
They differ from the normal lamias in that the lamia nobles' lower bodies are
those of giant serpents and their upper bodies can be either male or female. It is
rumored that the normal female lamia is born from the union of two nobles.
The males wield short swords and have 1d6 levels of wizard spells, plus the
inherent spells
charm person, mirror image, suggestion, and
illusion. The females are unarmed and only attack with magic; they are more
experienced magically and have 2d4 levels of wizard spells plus the usual inherent spells.
Like normal lamia, lamia nobles have the Wisdom-draining touch.
All lamia nobles are able to assume human form. In this guise they attempt to
penetrate human society and wreak evil. They speak all of the languages of
humans and demihumans. When in human form, they are recognizable as lamias by
humans and demihumans only if the characters are of 7th level or higher, with a 5%
cumulative chance per level above 6th. Priests and paladins receive an
additional 15% chance (i.e., a 10th-level priest has a 35% chance). Lamia nobles are
given to outbursts of senseless violence.
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