Scorpion
| Large
| Huge
| Giant
|
Climate/Terrain:
| Warm wilderness
| Warm wilderness
| Warm wilderness
|
| and subterranean
| and subterranean
| and subterranean
|
| areas
| areas
| areas
|
Frequency:
| Uncommon
| Common
| Uncommon
|
Organization:
| Swarm
| Swarm
| Swarm
|
Activity Cycle:
| Any
| Any
| Any
|
Diet:
| Carnivore
| Carnivore
| Carnivore
|
Intelligence:
| Non- (0)
| Non- (0)
| Non- (0)
|
Treasure:
| D
| D
| D
|
Alignment:
| Neutral
| Neutral
| Neutral
|
No. Appearing:
| 1-6
| 1-4
| 1-4
|
Armor Class:
| 5
| 4
| 3
|
Movement:
| 9
| 12
| 15
|
Hit Dice:
| 2+2
| 4+4
| 5+5
|
THAC0:
| 19
| 15
| 15
|
No. of Attacks:
| 3
| 3
| 3
|
Damage/Attack:
| 1-4/1-4/1
| 1-8/1-8/1-3
| 1- 10/1-10/1-4
|
Special Attacks:
| Poison sting
| Poison sting
| Poison sting
|
Special Defenses:
| Nil
| Nil
| Nil
|
Magic Resistance:
| Nil
| Nil
| Nil
|
Size:
| S (2' long)
| M (4' long)
| M (5'-6' long)
|
Morale:
| Average (8)
| Average (10)
| Steady (11)
|
XP Value:
| 175
| 420
| 650
|
Giant scorpions are vicious predators that live almost anywhere, including
relatively cold places such as dungeons, though they favor deserts and warm lands.
These creatures are giant versions of the normal 4-inch-long scorpion found in
desert climes.
The giant scorpion has a green carapace and yellowish green legs and pincers.
The segmented tail is black, with a vicious stinger on the end. There is a
bitter smell associated with the scorpion, which probably comes from the venom.
They make an unnerving scrabbling sound as they travel across dungeon floors.
Combat: The giant scorpion is 95% likely to attack any creature that approaches. The
creature has a hard, chitinous carapace that gives it Armor Class 3. This
monster attacks by grabbing prey with its two huge pincers, inflicting 1-10 points of
damage each, while it lashes forward with its tail to sting. Thus, it can
fight three opponents at once. If a giant scorpion manages to grab a victim in a
pincer, it will automatically inflict 1-10 points of damage each round until it
releases the victim. The victim has but one chance to escape. If he can make his
bend bars/lift gates roll, he will escape the claw. However, this can be the character's only
action that round and it can be tried only once per combat. If the sting is
employed against an untrapped victim, an attack roll is required for a successful
attack, but a trapped character is automatically struck by any sting attack
directed at him with no attack roll required.
The sting inflicts 1-4 points of damage and the victim must save versus poison
or die the next round (type F). Note that scorpions are not immune to their
own poison. If a scorpion is reduced to 1 or 2 hit points, it will go into a
stinging frenzy, stinging everything in sight, gaining two attempts to hit per
round with only the tail. Slain creatures are dragged to the scorpion's burrow to
be eaten.
Habitat/Society: Giant scorpions live in underground burrows or dungeons. Each lair may (20%)
have 5d4 scorpion eggs. These beasts eat any living creature that is unfortunate
enough to stray too close to their lair. Any treasure found comes from the
bodies of human or demihuman victims that have been dragged here to be consumed.
Armor is rarely found intact, since the scorpion will surely have used its
pincers to cut up its prey.
Ecology: These bizarre insects contribute to the ecosystem by feeding on other giant
versions of insects such as spiders and ants. They themselves are prey for purple
worms and other huge, subterranean creatures. Alchemists and assassins prize
the scorpion's venom because of its potency.
Large and Huge Scorpions
Often found in dungeons and wildernesses, these creatures are merely smaller
versions of the giant scorpion. Colors range from tan to brown to black, and
rumors persist of rare white scorpions deep underground. All attack with pincers
and tail stinger. If struck by the stinger, the victim must save versus poison
or die the next round. However, the poison of the large scorpion is weaker than
normal (type A, 15/0 points damage), giving the victim a +2 on his saving
throw. Huge scorpions have deadly (type F) poison and can pin a victim in a way
similar to the giant scorpion, but with the huge scorpion, the victim can still
fight back. It is not unusual to see scorpions of various sizes fighting with each
other.
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