Toad, Giant
| Giant Toad
| Fire Toad
| Ice Toad
| Poisonous Toad
|
Climate/Terrain:
| Non-arctic or
| Non-arctic or
| Arctic, subarctic land
| Non-arctic
|
| subterranean
| subterranean
| or subterranean
| or subterranean
|
Frequency:
| Common
| Rare
| Rare
| Uncommon
|
Organization:
| Colony
| Colony
| Colony
| Colony
|
Activity Cycle:
| Any
| Any
| Day
| Any
|
Diet:
| Carnivore
| Carnivore
| Carnivore
| Carnivore
|
Intelligence:
| Animal (1)
| Low (5-7)
| Average (8-10)
| Animal (1)
|
Treasure:
| Nil
| C
| Q, (C)
| Nil
|
Alignment:
| Neutral
| Chaotic neutral
| Neutral
| Neutral
|
No. Appearing:
| 1-12
| 1-6
| 1-4
| 1-8
|
Armor Class:
| 6
| 10
| 4
| 7
|
Movement:
| 6, hop 6
| 6, hop 6
| 9, hop 9
| 6, hop 6
|
Hit Dice:
| 2+4
| 4+1
| 5
| 2
|
THAC0:
| 17
| 17
| 15
| 19
|
No. of Attacks:
| 1
| 1
| 1
| 1
|
Damage/Attack:
| 2-8
| Variable
| 3-12
| 2- 5
|
Special Attacks:
| See below
| See below
| See below
| See below
|
Special Defenses:
| Nil
| Nil
| Nil
| Nil
|
Magic Resistance:
| Nil
| Nil
| Nil
| Nil
|
Size:
| M (5' length)
| S (4' length)
| L (8' length)
| M (5' length)
|
Morale:
| Unsteady (7)
| Average (8-10)
| Steady (11-12)
| Unsteady (7)
|
XP Value:
| 120
| 270
| 270
| 175
|
Giant toads are found in most regions. Although their smaller cousins are
beneficial insect eaters, the large toads devour (or at least attempt to devour)
any creature which appears edible.
Their exact appearance varies from species to species, but these beasts are
all just what their name implies, giant versions of toads. Coloration runs the
gamut from weak brown to iron red, but their skin is always dry, rough to the
touch, and warty.
Combat: All giant toads can jump up to their movement distance. This hop will clear
any object up to one- third as high as the length of the leap and requires but a
single round to accomplish. A jumping toad can attack in midair or at the end
of the leap.
When hunting, giant toads remain motionless until likely prey walks or
slithers within range. The toad then leaps to the attack; the victim has a -3 penalty
on its surprise roll.
Habitat/Society: Giant toads often make their homes underground, where they enjoy both the damp
air and the steady supply of food. They prefer temperate zones, near water
where they can lay their eggs, but often survive in surprisingly cool or dry
regions.
Toads are often attracted to settled areas where they prey upon livestock
(goats, chickens, and even sheep). Cities often have problems with sewer toads,
giant monstrosities which have grown fat on vermin, house pets, and, occasionally,
civil engineers.
Ecology: Giant toads keep no treasure, but worthwhile indigestibles are occasionally
found in their droppings. Their skin can be fashioned into suitable leather
armor, but its odor will be at least as distinctive as its appearance.
Fire Toad
These large, red toads are about 4 feet long and covered with rough, purple
warts. Fire toads shun water, preferring drier surroundings. Fire toads are so
named because of their ability to exhale small fireballs. These fireballs are
their only form of attack; a single fireball can travel up to 30 feet and has a
blast radius of 5 feet. Damage is equal to 2-16 points, half that if a saving
throw vs. spell is made. Fire toads rarely attack unless threatened, molested, or
defending their lairs. Fire toads subtract 1 point of damage on all dice for
fire-based attacks against them, but cold- or water-based attacks inflict an
additional point of damage per die. Throwing liquid -- even water -- at a fire toad
will cause it to retreat, though it will immediately breathe twice at its
assailant in the round of its retreat.
Ice Toad
Fully intelligent, ice toads dwell in cold climes or far beneath the surface
of the ground. In addition to its vicious bite, the creature can radiate cold in
a 10-foot radius from its body. Ice toads can generate this special attack
once every other round. All noncold-using creatures within this sphere of cold
suffer 3-18 points of damage. Characters making a saving throw vs. spell suffer
only half damage. Ice toads speak their own weird language and actively collect
gems and jewelry, particularly diamonds.
Poisonous Toad
These toads, indistinguishable from common giant toads, secrete a weak,
hemotoxic poison. A creature bitten by a poisonous toad must save vs. poison at +2.
Failure means the victim falls comatose and will die within 24 hours unless
treated.
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