Dog
| Wild Dog
| War Dog
| Blink Dog
| Death Dog
|
Climate/Terrain:
| Any
| Any
| Temperate plains
| Warm deserts and subterranean
|
Frequency:
| Common
| Uncommon
| Rare
| Very rare
|
Organization:
| Pack
| Solitary
| Pack
| Pack
|
Activity Cycle:
| Any
| Any
| Any
| Night
|
Diet:
| Omnivorous
| Omnivorous
| Omnivorous
| Carnivorous
|
Intelligence:
| Semi- (2-4)
| Semi- (2-4)
| Average (8-10)
| Semi- (2-4)
|
Treasure:
| Nil
| Nil
| (C)
| Nil
|
Alignment:
| Neutral
| Neutral
| Lawful good
| Neutral evil
|
No. Appearing:
| 4-16 (4d4)
| Variable
| 4-16 (4d4)
| 5-50 (5d10)
|
Armor Class:
| 7
| 6
| 5
| 7
|
Movement:
| 15
| 12
| 12
| 12
|
Hit Dice:
| 1+1
| 2+2
| 4
| 2+1
|
THAC0:
| 19
| 19
| 17
| 19
|
No. of Attacks:
| 1
| 1
| 1
| 2
|
Damage/Attack:
| 1-4
| 2-8 (2d4)
| 1-6
| 1-10/1- 10
|
Special Attacks:
| Nil
| Nil
| From the rear 75% of the time
| Disease
|
Special Defenses:
| Nil
| Nil
| Teleportation
| Nil
|
Magic Resistance:
| Nil
| Nil
| Nil
| Nil
|
Size:
| S (3' long)
| M (4'-6' long)
| M (4' long)
| M (6' long)
|
Morale:
| Unsteady (5-7)
| Average (8-10)
| Steady (11-12)
| Steady (11-12)
|
XP Value:
| 35
| 65
| 270
| 120
|
Smaller than wolves, the appearance of the wild dog varies from place to
place. Most appear very wolf-like, while others seem to combine the looks of a wolf
and a jackal.
Combat: Wild dogs fight as an organized pack. They favor small game, and attack men
and human habitations only in times of great hunger. The bite of a wild dog
inflicts 1-4 points of damage.
Habitat/Society: Wild dogs are found almost anywhere. They run in packs, and are led by the
dominant male. The pack usually hunts a variety of game, even attacking deer or
antelope. Pups are born in the spring. Wild dogs can be tamed if separated from
their pack.
Ecology: Wild dogs are omnivores which usually thrive on a combination of hunting and
foraging.
War Dogs
Generally large mastiffs or wolfhounds, they have keen senses of smell and
hearing, making them adept at detecting intruders. Most war dogs are not usually
vicious, and will rarely attack without cause.
The status of war dogs varies greatly; some are loyal and beloved pets, some
are watch dogs, others are hunting dogs, and some are trained for battle.
Blink Dogs
Blink dogs are yellowish brown canines which are stockier and more muscular
than other wild dogs. They are intelligent and employ a limited form of
teleportation when they hunt.
A blink dog attack is well organized. They will blink to and fro without any
obvious pattern, using their powers to position themselves for an attack. Fully
75% of the time they are able to attack their targets from the rear. A dog will
teleport on a roll of 7 or better on a 12-sided die. To determine where the
dog appears, roll a 12-sided die: 1 = in front of opponent, 2 = shielded (or
left) front flank, 3 = unshielded (or right) front flank, 4-12 = behind. When
blinking, the dog will appear from 1 to 3 feet from its opponent and will
immediately be able to attack.
Blinking is an innate power and the animal will never appear inside a space
occupied by a solid object. If seriously threatened, the entire pack will blink
out and not return.
Blink dogs are intelligent, and communicate in a complex language of barks,
yaps, whines, and growls. They inhabit open plains and avoid human haunts. A lair
will contain 3-12 (3d4) pups 50% of the time (1-2 hit dice, 1-2/1-3 hit points
damage/attack). These puppies can be trained and are worth between 1,000 to
2,000 gold pieces.
Death dog
Death dogs are large two-headed hounds which are distinguished by their
penetrating double bark. Death dogs hunt in large packs.
Each head is independent, and a bite does 1-10 points of damage. Victims must
save vs. poison or contract a rotting disease which will kill them in 4-24
(4d6) days. Only a
cure disease spell can save them. A natural roll of 19 or 20 on their attack die means
that a man-sized opponent is knocked prone and attacks at a -4 until able to rise
to its feet again. There is an 85% chance that death dogs will attack humans on
sight.
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