Dog, Moon
Climate/Terrain:
| Elysium and Prime
|
|
Frequency:
| Rare
|
Organization:
| Solitary or small pack (see below)
|
Activity Cycle:
| Any
|
Diet:
| Carnivore
|
Intelligence:
| High to exceptional (13-16)
|
Treasure:
| Nil
|
Alignment:
| Neutral good
|
No. Appearing:
| 1 or 2-8 (see below)
|
Armor Class:
| 0
|
Movement:
| 30, bipedal 9
|
Hit Dice:
| 9+3
|
THAC0:
| 11
|
No. of Attacks:
| 1
|
Damage/Attack:
| 3-12
|
Special Attacks:
| Bay, howl
|
Special Defenses:
| Shadowy hypnotic pattern, +2 or better weapons to hit
|
Magic Resistance:
| 25%
|
Size:
| M (3' at shoulders)
|
Morale:
| Fanatic (17-18)
|
XP Value:
| 9,000
|
Often mistaken for baneful monsters, moon dogs are native creatures of Elysium
and champions of the causes of good. They often appear in the Prime Material
plane to fight evil wherever it shows itself.
Moon dogs look very similar to large wolf hounds. Their strange heads are
slightly human in appearance, giving the animals a very intelligent look. The
creatures' forepaws are adaptable, giving the moon dogs the ability to travel
bipedally or on all fours. They are dark colored animals, ranging from dark gray to
deep black. Moon dogs have amber eyes.
Moon dogs speak their own language, and they can communicate with all canines
and lupines as well. They can speak common using a limited form of telepathy.
Combat: Woe to those who enter combat with a moon dog.
These creatures of good are
potent fighters and merciless against evil. Their powerful bite inflicts 3-12
points of damage.
Moon dogs prefer to attack with their keening howl. This baying is harmful to
evil creatures only. Any evil creature within an 80 foot radius of a
baying moon dog is
affected as by a
fear spell cast at 12th-level of magic use. Additional moon dogs baying have a
cumulative effect. The
howling will also cause 5-8 points of damage per round to evil
creatures within 40
feet. In addition, the
howling will cause intense physical pain to extra-planar creatures
of evil alignment
so much that they are 5% likely per moon dog howling to return to their plane.
Moon dogs can
whine to dispel illusions or
bark to dispel evil, once per round.
The following spell-like powers (at 12th-level of use) are available to a moon
dog one at a time, once per round, at will:
-
change self, 3 times per day
-
cure disease, by lick, 1 time per individual per day
-
cure light wounds, by lick, 1 time per individual per day
-
dancing lights
-
darkness, 15' radius
-
detect evil, always active
-
detect invisibility, always active
-
detect magic, always active
-
detect snares & pits, always active
-
improved invisibility
-
light
-
mirror image, 3 times per day
-
non-detection
-
shades, 1 time per day
-
slow poison, by lick, 1 time per individual per day
-
wall of fog
Moon dogs can become ethereal and have the ability to travel in the ethereal
and Astral plane at will. They have superior vision equal to double normal
vision, including 60' infravision. Combined with an unusually keen sense of smell
and hearing, this grants moon dogs the detection abilities listed above, plus the
ability to detect all illusions. Association with a moon dog for one hour or
more removes
charms and acts as a
remove curse.
When in shadowy light, a moon dog is able to move in such a way as to
effectively create magic equal to a
hypnotic pattern of shadows. Only evil creatures
will be affected.
At the same time, each
creature of good within the area will effectively gain a
protection from evil and
remove fear spell benefit.
Moon dogs may not attack or perform any other action when
weaving this pattern of shadows. It requires one full round to weave and extends to
a range of 50 feet. The moon dog can
dispel magic,
but doing so will force it back to its own plane immediately.
Moon dogs may be damaged only by +2 or better magical weapons. They are never
surprised (due to their keen senses) and cause opponents to subtract 3 from
their surprise rolls. Moon dogs are immune to
fear spells.
They make all saving throws at a +2 bonus and takes half or quarter
damage.
Habitat/Society: Moon dogs are native to the plane
of Elysium.
They are champions of good and
will often travel about the upper planes and the Prime Material plane to
challenge evil.
Moon dogs are friendly to all good and neutral races and those friendly to
those races. They will not long associate with anyone because they are constantly
on the move, hunting evil.
Ecology: Moon dogs will often communicate with
communities of men, using telepathy, in
order to locate trouble spots among them.
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